Gamification as a teaching strategy to strengthen motivation and meaningful learning in the classroom.

Authors

  • Andrea Belén Escobar Díaz Unidad Educativa Municipal Antonio José de Sucre, Quito, Pichincha, Ecuador.
  • Raúl Patricio Pichucho Cacuango Unidad Educativa Municipal Antonio José de Sucre, Quito, Pichincha, Ecuador.
  • Alejandro Giovanny Tufiño Cruz Unidad Educativa Fiscal Luis Felipe Borja, Quito, Pichincha, Ecuador. https://orcid.org/0009-0008-3253-0301

DOI:

https://doi.org/10.55204/pcc.v6i1.e166

Keywords:

Gamificación, motivación, aprendizaje significativo, compromiso escolar, estrategias didácticas

Abstract

Gamification has established itself as a teaching strategy with an increasing presence in educational settings, thanks to its ability to transform traditional activities into experiences that are more dynamic, participatory, and achievement-oriented. This article aimed to analyze gamification as a strategy for boosting motivation and meaningful learning in the classroom, drawing on recent scientific evidence. A qualitative study was conducted using a documentary approach and a descriptive-analytical scope, involving a review of 20 scientific publications related to gamification, motivation, school engagement, learning, and academic performance. The results indicate that the planned incorporation of challenges, levels, badges, narratives, rewards, and feedback can increase student interest, participation, and persistence, while also fostering greater cognitive and emotional engagement in learning activities. It was also found that gamification can contribute to academic performance and the construction of meaningful learning when game-like dynamics are directly linked to curricular objectives and tasks requiring comprehension, application, and problem-solving. However, its effectiveness depends on factors such as age, the educational context, the duration of the intervention, the quality of the pedagogical design, and the balance between cooperation and competition. The study concludes that gamification can serve as a valuable strategy to enhance the school experience, provided it is implemented intentionally, in a contextualized manner, and with a focus on student needs.

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References

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Published

2026-09-07

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Section

Artículos de Investigación Original

How to Cite

Escobar Díaz, A. B., Pichucho Cacuango, R. P., & Tufiño Cruz, A. G. (2026). Gamification as a teaching strategy to strengthen motivation and meaningful learning in the classroom. Prometeo Conocimiento Científico, 6(1). https://doi.org/10.55204/pcc.v6i1.e166

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